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Tyler is sent away to live in a group home, while Alyson is taken in by a family friend, a cop named Eddy. Over time, however, Mary-Ann's mental health deteriorates, culminating in a fateful night where Mary-Ann suffers some sort of mental break and attacks Tyler, who is later accused of killing her in self-defense. The family is poor, relying on handouts from other folks in town, while all the entertainment comes from either nature itself or Mary-Ann's fantastical imagination teaching her kids how to tell stories with and to each other. The facts from the start are these: Mary-Ann and her kids live in a tiny middle-of-nowhere town in Alaska called Delos Crossing. The memories in question mostly belong to Mary-Ann's twin children, Tyler and Alyson. Why she died is a far more complex question, and the answers depending on unreliable, traumatic memories throws another wrench into the mix. The framework of the game screams narrative murder-mystery, but the game takes a Knives Out approach to that the question of who killed Mary-Ann Ronan is answered by the end of the first episode. It is, without question, a shattered portrait of a single mother, pieced back together by those who knew her best.
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That makes Dontnod's Tell Me Why a fascinating anomaly right off the bat. In the few that do explore that idea, it's usually Dad who gets the attention. That’s not exactly new territory in other art, but it's a rarity in games. There's an important milestone in every adult's life when they realize that their parents aren't just monolithic figures known only as Mom and/or Dad, but people in their own right who have hopes, dreams, thoughts, and desires that have nothing to do with their children.
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